FASERIP

YELLOW WOLF Barnaby Wolf


F: Decent (10)
A: Fantastic (40)
S: Fantastic (40)
E: Great (20)
R: Average (06)
I: Fantastic (40)
P: Average (06)

Health: 110
Karma: 52
Resources: Average (06) - Barnaby works a variety of jobs as he wanders America and occasionally the world. He gets jobs easily and he works hard.
Popularity: 0

Talents / Specialities:
Two Weapons, Tonfa, Kung Fu (+1RS to grappling, evasion, breakout, punch and kick), Tracking, Climbing, Take Cover, Hunting
Powers:
Barnaby Wolf worked as a researcher at a local museum. He was working late one night when thieves broke in to steal artifacts. Barnaby caught them and attempted to fight them off. He was thrown across the storeroom and into a shelf. A box fell on him and opened. The medallion inside fell out onto his chest. As he grabbed it, it began to glow. The glow then covered his entire body.

The thieves were hauling artifacts out to a truck when Barnaby appeared and began taking out the crooks. Soon, they were all defeated. Barnaby realized he wasn’t the same. He looked at his clawed hands, then at the thieves. He fled into the night.

He becomes a superhero and fights crime in the streets, and later, at war. He carries two tonfas which he usually carries on his back. These blunt weapons deliver Great Blunt Melee damage in close combat. They must be used on the same target.

  • SUPER ABILITY (Intuition) (Astounding): this reflects the Animal Instincts that Barnaby Wolf now has.
  • Combined Power Stunt: Initiative bonus +5: By virtue of his Intuition boost and his Agility, Yellow Wolf receives a permanent bonus of +5 ot Initiative unless absolutely surprised. He is entitled to a feat of Psyche roll to obtain a Silver result to even ignore the effects of Surprise.
  • STRIKE (World Class): Yellow Wolf has retractable claws instead of nails on his fingers and toes. These claws do World Class intensity Lethal Melee when used.
  • SUPER SPEED (Average)
  • LEAPING (Decent)
  • SUPER SENSES - Vision - Nightvision (World Class)
  • SUPER SENSES - SUPER SMELL (Phenomenal)
  • REGENERATION (World Class)


  • ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Tonfa (rubberized club with handle at right angles to club)Average +2RSGreatTerrible (Touch)GreatBlunt Melee

    Contacts: Yellow Wolf has Contacts all over the world but almost all of them are simple common people, useful as "eyes and ears" but not able to give Yellow Wolf material help.

    Limitations:
    All powers increase or decrease with the phases of the moon, peaking at the full moon. At the full moon, Yellow Wolf shifts his physical form to a humanoid wolf, the equivalent of the humanoid form of a werewolf, with the physical traits of a Wolf but retaining his own FASE - however at full moon his RIP is that of a wolf. At half full moon all of his physical powers and abilities are -1RS. At quarter moon he is at -2RS. At New Moon he is at -3RS.

    Notes::
    The character of Yellow Wolf is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Yellow Wolf, in order that others may use this property as they wish. All rights reserved.