FASERIP

WEAPONS

All Weapons have four main attributes: Cost, Material Strength, Range, Damage and Type. Range for all melee (hand to hand combat) Weapons is Touch (Terrible) but guns and other range weapons are now given a range which may be different from the general Weapon rating (Damage) which is now a separate entry. Type explains the damage type of the Weapon for example Lethal Projectile, Blunt Melee and so on. Some Weapons have Type of Splash or Explosion. Explosion means general comic book damage- blast, smoke, shrapnel or fire lashes the target area. Splash refers to Weapons that squirt a liquid or gas and this attack spreads over a single figure unless it is noted to cover a larger area. The basic Weapons statistics are given on page 58 of the FASERIP RPG rulebook.

Also of note is that the cost of items including Weapons in the FASERIP rulebook is given as a Rank, which is supposed to modify the Wealth roll to obtain them. In this article weapons are noted as being availability in terms of Average, Rare or Luxury. Average items require a standard successful Wealth roll to obtain. Rare Weapons require a Silver roll to obtain; Luxury items require a Gold roll to obtain. Almost all the magical, superhero and bizarre technological Weapons are Luxury and the gamemaster can easily be justified in inflicting further RS penalties to obtain them. For example a Weapon with Cost of Luxury -3RS requires a Wealth roll with a Gold result having first applied a -3RS penalty to Wealth.

Weapons are under strict controls in "civilized" countries of the Earth with many either needing a license or being banned from use under various forced and spurious laws. This means that before some of these Weapons are even in use they will be the subject of law enforcement harassment or worse.

Whether Weapons are unique or produced on a production line, or by magic spells, all Weapons are Devices and at some point in the past have gone through the Prototype and Stunt process for invention ("Building Devices", FASERIP RPG, page 50). This means as in real life a suit of armor, a race car or a spaceship can be improved, by having more or better systems added to it as time goes on. It will cost a lot in terms of Karma but that is part of the point of the ten repeated step progression in FASERIP.

Adding a Scope to a ranged weapon improves its accuracy by a +3RS on its attack roll required. Cost of a Scope is Luxury tier.

Firearms and other weapons with a limited amount of ammunition or "shots" can have a Snail Shell Clip or equivalent attached. This multiplies the total ammunition available by 5 before the Weapon runs out of bullets or shots. Cost of a Snail Shell Clip is Luxury -2RS.

In the Wealth article on this site the concept of Quality is introduced. This is very applicable to Weapons. Some of the exotic Weapons may only be available secondhand from Police auctions, Scrapyards or Private auctions. Likewise some the Weapons listed here would have to be bought "hot" on the Black Market.

Ranged Weapons come with a full amount of whatever ammunition they fire. However, it is also possible to substitute different kinds of bullets, arrows, bolts and so on for the standard issue ammunition and these other types of missile will do the different damage as noted.

FLEXIBLE WEAPONS: Flexible weapons include chains, rope and whips. All of these weapons are Average +1RS to buy. Flexible weapons usually inflict only Terrible damage, but they all also inflict Great Binding on a target if the user of the flexible weapon can make a Silver Rank roll on Agility.

ARTILLERY, TANK GUNS and BIG WEAPONS

This is a broad category for Weapons "too big for any normal human to carry" and Weapons "mounted on a Vehicle, operated by a team of people or otherwise gigantic" but it also includes exceptions to the first specification - "human portable rocket and grenade launchers." Rocket launchers, grenade launchers and other human portable Heavy Weapons have a *Star next to their name.

Where an Artillery or other big gun or Weapon may be really unfamiliar it is explained a little bit. World War 2 and other historical pieces are simply listed by name.

This section also includes siege weapons, the pre-gunpowder and rocket version of artillery.

Ammunition for Artillery and other heavy Weapons can vary like any other type of projectile. The standard amount of ammunition available for Artillery and other heavy weapons is Average (6) although depending on the vehicle or where the Weapon is located the amount of shots available to fire could be much higher.

Other than the *human portable ones, all Weapons in this section require a crew of 4 or more people. Some could arguably be operated by flipping a switch if they were already to fire.

Heavy Weapons can all be fitted on Vehicles including trucks, hovercars and aircraft. Fitting them requires Specialist Military Ordnance Engineer or similar or Talent Weapons Technician to successfully attach them for use.

Unless they are human portable, in which case the user aims them, or are noted as being unguided, all missiles are equipped with homing or targeting systems of some kind. Any roll to evade a successful hit suffers a -4RS penalty to escape the impact of the weapon.

A Grenade Launcher equivalent to the 40mm Grenade Launcher can be attacked to any normal Assault Rifle. Fitting them requires the services of a Talent: Weaponsmith.

___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
*9K38 Igla (SA-18 Grouse)LuxuryGreatSingle ShiftWondrousBlast (Explosion)
*9K333 Verba (SA-25)Luxury -1RSGreatSingle ShiftWondrousBlast (Explosion)
9K720 Iskander (SS-26 Stone) Single Missile LauncherLuxury -5RSSingle ShiftPlanetaryPlanetaryBlast (Explosion) in 5 Area radius or Nuclear Warhead - Blast (Nuclear Explosion) and Affliction (radiation poisoning) in 30 Area radius
5 inch Naval GunLuxury -3RSTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 4 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 10 Area radius
12 inch Naval GunLuxuryTriple ShiftDouble ShiftPhenomenalBlast (Explosion) in 8 Area radius
13.5 inch Naval GunLuxury -3RSTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 8 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 20 Area radius
14 inch Naval GunLuxury -4RSTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 14 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 20 Area radius
16 inch Naval GunLuxury -4RSTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 20 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 30 Area radius
18 inch Naval GunLuxury -5RSTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 30 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 30 Area radius
*40mm Grenade LauncherAverageDecentFantasticWorld ClassBlast (Explosion) in 2 Area radius
*40mm Rotary Six-Barrelled Grenade LauncherRareDecentAstounding (maximum)World ClassBlast (Explosion) in 2 Area radius
75mm Cannon (two wheeled artillery piece)AverageGreatDouble ShiftPhenomenalBlast (Explosion)
*120mm Unguided Rocket GunAverageDecentWorld ClassWorld ClassBlast (Explosion)
155mm Tangler CannonLuxury -4RSGreatTriple ShiftGreatBinding on Kaiju or Giant Robots; Lethal Melee (crushing) on normal characters in a 5 Area radius
203mm Siege MortarAverageTriple ShiftDouble ShiftPlanetaryBlast (Explosion) in 5 Area radius
210mm GunAverageTriple ShiftTriple Shift (18 miles)PlanetaryBlast (Explosion) in 7 Area radius
420mm Gamma-DeviceAverageTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 10 Area radius
AK-130 Dual 5 Inch Naval GunLuxury -4RSTriple ShiftTriple ShiftPlanetaryBlast (Explosion) in 30 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 30 Area radius
*Alcotan-100RareDecentWondrousWorld ClassBlast (Explosion)
*AT4AverageDecentAstoundingAstoundingBlast (Explosion)
Ballista (giant crossbow)RareAverageFantasticWorld ClassLethal Projectile
Battering Ram (8 or more people to carry or push)AverageGreatTerrible (Touch)FantasticLethal Melee
*BazookaAverageDecentFantasticWorld ClassBlast (Explosion)
BGM-71 TOW missileLuxuryGreatPhenomenalWondrousBlast (Explosion) within 5 Areas of impact, for another 5 Areas beyond this, Lethal Projectile.
*BlowpipeAverageDecentWondrousFantasticBlast (Explosion)
Bofors 25mm Automatic GunLuxurySingle ShiftSingle Shift direct fire, Double Shift parabolic firePhenomenalBlast (Explosion)
Bushmaster IV 40mm ChaingunLuxury -3RSWorld ClassSingle ShiftStellarLethal Projectile.
Catapult (giant rock thrower)RareDecentAstoundingFantasticLethal Melee (crushed by giant rock)
Cruise MissileAverageDecentPlanetary (1500 miles), Speed Double Shift (690 miles per hour)PlanetaryBlast (Explosion) in 14 Area radius or Blast (Nuclear - incineration plus Affliction (radiation poisoning)) in 21 Area radius
*Dard 120 120mm Grenade LauncherAverageGreatWondrousFantasticBlast (Explosion)
*FHJ-84 Double-Barrelled Flame Rocket LauncherAverageAverageAstoundingWorld ClassBlast (Fire)
*FIM-43 RedeyeRareGreatSingle ShiftAstoundingBlast (Explosion)
Gamma Delta Omni-CannonLuxury -7RSWorld ClassTriple ShiftSingle ShiftBlast (accelerated Gamma Radiation)
Gimlet unguided missile (Pilot's agility used to aim)AverageGreatSingle ShiftFantasticBlast (Explosion)
Harpoon MissileRareGreatTriple ShiftFantasticBlast (Explosion)
*Hotchkiss M1909 Benét–Mercié machine gunAverageDecentDouble ShiftAstoundingLethal Projectile
*JavelinAverageWorld ClassSingle ShiftFantasticBlast (Explosion)
*LAW80AverageDecentFantasticFantasticBlast (Explosion)
*Lewis GunAverageDecentFantasticAstoundingLethal Projectile
M2 Infantry MortarAverageDecentWondrousWorld ClassBlast (Explosion)
*M6 Linebacker firing FIM-92 StingerAverageDecentSingle ShiftAstoundingBlast (Explosion)
M61 Vulcan 20mm Rotary CannonLuxurySingle ShiftWondrousAstoundingLethal Projectile.
M114 155mm HowitzerLuxury -2RSSingle ShiftTriple ShiftStellarBlast (Explosion)
M224 Infantry MortarRareDecentWondrousFantasticBlast (Explosion)
M242 Bushmaster 25mm ChaingunLuxuryWorld ClassAstoundingStellarLethal Projectile.
M252 81mm MortarRareGreatSingle ShiftFantasticBlast (Explosion) in 3 Area radius
M270 Multiple Launch Rocket SystemLuxury -7RSDecentWondrousPlanetary to Cosmic (can fire up to EIGHT guided missiles at once)Blast (Explosion)
Madsen 20mm Cannon (two wheeled artillery piece or naval gun)AverageAverageAstoundingPlanetaryBlast (Explosion) in 5 Area radius
MGM-51 Shilelagh missileLuxury -5RSWorld ClassTriple ShiftStellarBlast (Explosion) within 5 Areas of impact, for another 10 Areas beyond this, Lethal Projectile.
MGM-140 ATACMSLuxury -3RSSingle ShiftPlanetary (190 miles)StellarBlast (Explosion) within 10 Areas of impact, for another 10 Areas beyond this, Lethal Projectile.
*MK47 StrikerLuxuryGreatWondrousWorld ClassBlast (Explosion) in 3 Area radius
Onager (giant rock thrower)RareDecentWondrousFantasticLethal Melee (crushed by giant rock)
OTR-23 Oka Theater Ballistic MissileLuxury -5RSSingle ShiftPlanetary (300 miles)PlanetaryBlast (Explosion) in 25 Area radius or Nuclear Warhead - Blast (Nuclear Explosion) and Affliction (radiation poisoning) in 30 Area radius
*Panzerfaust 3RareGreatAstoundingWorld ClassBlast (Explosion)
QLZ-87 35mm Grenade LauncherAverageDecentFantasticWorld ClassBlast (Explosion) in 2 Area radius
*QW MissileAverageGreatWondrousWorld ClassBlast (Explosion)
*RPG-7AverageGreatWondrous (self detonates at 1,000 yards)AstoundingBlast (Explosion)
S-75 Dvina (SA-2 "Guideline") Surface-to-Air MissileLuxurySingle ShiftTriple Shift (28 miles)Triple ShiftBlast (Explosion)
*Schwarzlose M7 MachinegunAverageGreatAstoundingWondrousLethal Projectile
Ship's CannonAverageSingle ShiftWondrousAstoundingLethal Projectile.
Shipunov 2A42 30mm CannonLuxury -2RSSingle ShiftSingle ShiftTriple ShiftBlast (Explosion)
Siege Hook (giant claw to tear down walls or buildings)AverageGreatTerrible (Touch)FantasticLethal Melee (double damage to buildings or vehicles)
Spandau MG08 MachinegunAverageGreatAstoundingWondrousLethal Projectile
*StarstreakAverageGreatAstoundingWondrousBlast (Explosion)
*Starstreak IIRareGreatPhenomenalWondrousBlast (Explosion)
*Tear Gas Grenade LauncherAverageDecentWorld ClassGreatAffliction (Tear Gas), can also use Affliction (Choking Smoke)
Trebuchet (giant sling)RareGreatWondrousFantasticLethal Melee (crushed by giant rock) or Lethal Projectile (penetrated by shrapnel)
Type-91 Surface-to-Air MissileRareGreatSingle ShiftWondrousBlast (Explosion)
*Vickers GunAverageGreatSingle ShiftWondrousBlast (Explosion)
NOTES
  • Alcotan-100 attacks ignore armor of Rank Fantastic or less, meaning that if the armor Rank is Fantastic or lower it does not reduce the damage of this attack.
  • Bazooka attacks can penetrate through brute force armor of Rank Great or less, meaning that if the armor Rank is Great or lower it does not reduce the damage of this attack.
  • The *9K333 Verba has extremely sophisticated targeting. This inflicts a penalty of -3RS on any attempts to block it, evade it or prevent it from locking on to a target and home in.
  • MGM-140 ATACMS fires only a single missile but from a camouflaged six-lid casing meaning enemy prediction can be fooled as to the exact location and trajectory of the missile as it fires. This inflicts a -1RS penalty on any character attempting the Interposing (FSERIP RPG rulebook, page 33) or Parry type combat actions.
  • Panzerfaust 3 attacks ignore armor of Rank Fantastic or less, meaning that if the armor Rank is Fantastic or lower it does not reduce the damage of this attack.

FIREARMS

Firearms detonate some form of propellant such as gunpowder or blasting powder to launch a Lethal Projectile at a target. Pistols are single hand Weapons, all "long guns" or Rifles are two hand Weapons other than Carbines which can be used single hand at a firing penalty of -2RS.

Firearms fire bullets, cartridges, sabot rounds with a smaller projectile within a jacket dropped during flight to accelerate the attack and caseless projectiles. Whatever the exact type, in FASERIP in addition to whatever normal projectile the Weapon fires and whatever normal damage it does, there are also available a wide range of weird and wonderful types of ammunition. These replace the entire normal full clip or amount of ammunition for the firearm with the chosen type of weird ammo. All weird ammunition requires a Luxury -4RS to purchase.

The table below sets out the types of weird ammo available. Note the chart says "bullets" but it can mean "cartridges", "caseless ammunition" or whatever the firearm is actually firing.

___AMMUNITION______DAMAGE______TYPE___
Armor Piercing Bullets / Car KillersWorld Class, ignores all physical armor and Protection rating of VehiclesLethal Projectile
Beanbag RoundsGreatAffliction (Pain)
Cyanide BulletsAverageLethal Projectile plus victim must immediately pass an Endurance roll or die from Affliction (Cyanide Poisoning)
Flame BulletsGreatBlast (Fire)
Frangible BulletsAverage / Great damage to unarmored targets.Blast (Explosion) fragmentation on impact.
Freeze BulletsGreatBlast (Cold)
Garlic BulletsAverage / World Class damage to VampiresLethal Projectile
GlazersDecentLethal Projectile, any Silver or Gold result kills the target instantly from blood loss.
Ice BulletsAverageLethal Projectile, the bullet melts away completely leaving no trace of what caused the obvious wound
Mercury-Tipped BulletsDecentLethal Projectile plus Affliction (Mercury Poisoning)
Mercy BulletsGreatBlunt Thrown
Phosphorus BulletsGreatBlast (Fire) and Affliction (burning with fire that cannot be extinguished through normal means
Rubber BulletsDecentBlunt Thrown
Silver BulletsAverageLethal Projectile, kills any Werewolf instantly on a successful hit.
Smoke BulletsGreatAffliction (Choking Smoke)
TracersGreatBlast (Explosion), also lights up target making it +2RS easier to hit with next shot
Wooden BulletsAverage / World Class damage to VampiresLethal Projectile, Gold result instantly kills a Vampire as it slams through their heart, "staking" them

ASSAULT RIFLES

Assault Rifles are bullet firing firearms, guns operated two handed that can shoot a single bullet or a burst of bullets, or even fire fully automatic until all the bullets in the Weapon are exhausted.

By strict definition, a firearm must have the following characteristics to be considered an assault rifle:

  • It must be an individual weapon operated by a single character;
  • It must be capable of selective fire meaning it has the capacity to switch between single shot (semi-automatic) and burst/fully automatic fire;
  • It must have Damage greater than a pistol but less than a standard rifle or battle rifle;
  • Its ammunition must be supplied from a detachable box magazine;
  • It should have an effective range of at least 300 metres (330 yards).
  • Rifles that meet most of these criteria, but not all, are technically not assault rifles, despite frequently being called such.

    The default number of shots most Assault Rifles can produce before requiring reloading is World Class (30) - 30 single shots, or Decent (10) bursts of 3 bullets, or exhaust the entire ammunition store in the Weapon for fully automatic attack in a single combat round.

    Firing fully automatic reduces the accuracy but potentially increases the damage. The attack roll for using the Weapon is reduced by -2RS but the Damage is +1RS.

    Ammunition for guns of standard type require a normal successful roll on Wealth to obtain. In other words to buy an extra clip or box full of bullets requires a normal Wealth roll.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    9A-91RareWorld ClassFantasticWorld ClassLethal Projectile
    AAC Honey BadgerLuxury -2RSDecentGreatWorld ClassLethal Projectile
    AAI ACRLuxury -2RSDecentGreatWorld ClassLethal Projectile (Flechette)
    ADSLuxury -1RSDecentAstoundingWorld ClassLethal Projectile
    AK-12RareAverageFantasticGreatLethal Projectile
    AK-63/AMMRareDecentFantasticWorld ClassLethal Projectile
    AK-47RareDecentFantasticWorld ClassLethal Projectile
    AK-74AverageGreatFantasticWorld ClassLethal Projectile
    APS Underwater RifleLuxury -4RSDecentGreat (in air) / Average (underwater)World ClassLethal Projectile
    ArmaLite AR-15RareGreatFantasticWorld ClassLethal Projectile (Flechette)
    Automatkarbin 5RareGreatAstoundingWorld ClassLethal Projectile
    Barrett REC7 / M4 adaptationLuxuryGreatAstoundingWorld ClassLethal Projectile
    Beretta AR 70/90LuxuryAverageFantasticWorld ClassLethal Projectile
    BR18 adaptationLuxuryDecentAstoundingGreatLethal Projectile
    Close Battle Quarters ReceiverLuxuryAverageFantasticWorld ClassLethal Projectile
    Colt Canada C7LuxuryGreatPhenomenalWorld ClassLethal Projectile
    CZ 805 BRENLuxuryGreatFantasticWorld ClassLethal Projectile
    CZ2000LuxuryAverageGreatWorld ClassLethal Projectile
    Daewoo Precision Industries K1Rare -1CSDecentWorld ClassWorld ClassLethal Projectile
    Dasan Machineries K16RareAverageFantasticWorld ClassLethal Projectile
    FN F2000Luxury -4CSDecentAstoundingGreatLethal Projectile
    FN FNCAverageDecentAstoundingGreatLethal Projectile (also fitted with integralized bayonet for stabbing damage)
    Galil ARLuxuryGreatAstoundingWorld ClassLethal Projectile
    HK33LuxuryDecentGreatWorld ClassLethal Projectile
    Howa Type-20Luxury -1RSDecentAstoundingWorld ClassLethal Projectile
    IWI Tavor TAR-21LuxuryDecentGreatGreatLethal Projectile
    Komodo Armament D5RareTerribleDecentDecentLethal Projectile
    KORD 6P67Luxury -1RSGreatAstoundingWorld ClassLethal Projectile
    M27 Infantry Automatic Rifle / HK416Luxury -2RSDecentPhenomenalWorld ClassLethal Projectile
    Norinco Type 86SRareAverageDecentDecentLethal Projectile
    Remington ACR "Masada"Luxury -1RSDecentWorld ClassGreatLethal Projectile
    SA80/L85RareDecentWorld ClassFantasticLethal Projectile
    Valmet and Sako M62Luxury -1RSGreatFantasticWorld ClassLethal Projectile
    VeprLuxuryAverageFantasticGreatLethal Projectile
    XM29 OICWLuxury -4RSGreatSingle ShiftFantasticBlast (high explosive with shrapnel affecting one whole Area)

    BATTLE RIFLES

    Battle Rifles are bullet firing firearms, guns operated two handed that can shoot a single bullet or a burst of bullets, or even fire fully automatic until all the bullets in the Weapon are exhausted. Battle rifles are full-powered rifles, full-length, fully automatic or semi-automatic rifles that have been adopted by a nation's military. Some Assault Rifles (see above) are pressed into service as Battle Rifles; they are not re-listed in this section.

    Firing fully automatic does not reduces the accuracy or increase the damage of a battle rifle.

    Ammunition for guns of standard type require a normal successful roll on Wealth to obtain. In other words to buy an extra clip or box full of bullets requires a normal Wealth roll.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Beretta BM59AverageBadWorld ClassWorld ClassLethal Projectile
    CETME Model 58Average +1RSAverageFantasticGreatLethal Projectile
    Desert Tech MDRLuxuryGreatPhenomenalWorld ClassLethal Projectile
    FA-MAS Type 62RareAverageFantasticWorld ClassLethal Projectile
    FG42Luxury -4RSGreatFantasticWorld ClassLethal Projectile
    FN FALRare +2RSAverageFantasticWorld ClassLethal Projectile
    FN Model 1949Average +2RSAverageWondrousWorld ClassLethal Projectile
    FN SCAR (-L/-H)Luxury +1RSDecentAstoundingGreat (-L) / World Class (-H)Lethal Projectile
    Gewehr 43AverageAverageFantasticWorld ClassLethal Projectile
    HK G3LuxuryGreatFantasticWorld ClassLethal Projectile
    Howa Type 89LuxuryAverageFantasticWorld ClassLethal Projectile
    IMBEL IA2LuxuryAverageSingle Shift, with scope Double ShiftWorld ClassLethal Projectile
    IWI ACELuxuryDecentFantasticWorld ClassLethal Projectile
    L1A1 Self-Loading Rifle ("SLR")LuxuryAverageFantasticWorld ClassLethal Projectile
    M1 GarandAverageAverageFantasticWorld ClassLethal Projectile
    M1918 Browning Automatic RifleLuxury +1RSAverageWorld ClassWorld ClassLethal Projectile
    MAS-49AverageBadFantasticGreatLethal Projectile
    MG42LuxuryGreatAstoundingWorld ClassLethal Projectile
    SIG MCX SPEAR / XM5Luxury -4RSDecentSingle ShiftWorld ClassLethal Projectile
    SIG SG 550Luxury -3RSGreatWorld ClassWorld ClassLethal Projectile
    Zastava M77 B1AverageBadGreatadjustable from World Class to AstoundingLethal Projectile
    NOTES
    • NOTE that the Gewehr 43 only holds 10 shots total.
    • NOTE that the M1 Garand only holds 8 shots total.

    PISTOLS

    Pistols are held in one hand. Pistols can be revolvers, self loaders, or true automatics - machine pistols or sub machine guns (SMG) - a kind of tiny machine gun. Machine pistols have the same applicable ammunition and firing selection rules as Assault Rifles (see above). Revolvers have Average number of shots (6), modern pistols of other kinds have Great (20) shots (actually, often 21 or 22).

    The default number of shots most machine pistols can produce before requiring reloading is World Class (30) - 30 single shots, or Decent (10) bursts of 3 bullets, or exhaust the entire ammunition store in the Weapon for fully automatic attack in a single combat round.

    Firing fully automatic reduces the accuracy but potentially increases the damage. The attack roll for using the Weapon is reduced by -2RS but the Damage is +1RS.

    Ammunition for guns of standard type require a normal successful roll on Wealth to obtain. In other words to buy an extra clip or box full of bullets requires a normal Wealth roll.

    Pistols with *Star next to their name are machine pistols or SMGs capable of burst or full automatic firing.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    .22 PistolAverageDecentDecentDecentLethal Projectile
    .38 RevolverRareGreatDecentDecentLethal Projectile
    9mm PistolRareDecentDecentGreatLethal Projectile
    *A-M20Luxury -3RSDecentGreatGreatLethal Projectile
    *Agram 2000RareBadDecentDecentLethal Projectile
    Apache RevolverLuxuryAverageAverageAverageLethal Projectile, Blunt Melee or Lethal Melee
    Arsenal Firearms AF1 "Strike One"Luxury -3RSWorld ClassDecentGreatLethal Projectile
    Automag .44LuxuryDecentGreatGreatLethal Projectile
    Beretta M9LuxuryDecentGreatGreatLethal Projectile
    Beretta 92LuxuryAverageDecentGreatLethal Projectile
    *Beretta 93RLuxury -2RSAverageDecentGreatLethal Projectile
    *Brugger & Thomet APCLuxuryGreatDecentGreatLethal Projectile
    *Calico M950LuxuryDecentDecentGreatLethal Projectile
    *Carl Gustav m/45RareAverageDecentDecentLethal Projectile
    Colt M1911AverageAverageDecentGreatLethal Projectile
    Daewoo Precision Industries K5LuxuryDecentGreatGreatLethal Projectile
    *Daewoo Precision Industries K7Luxury -1RSGreatDecentGreatLethal Projectile
    Desert EagleLuxury -1RSGreatDecentWorld ClassLethal Projectile
    Derringer miniature one-shot pistolLuxury -2RSAverageBadTerribleLethal Projectile
    Glock 20RareDecentDecentGreatLethal Projectile
    Mauser 9mm PistolLuxuryGreatGreatGreatLethal Projectile
    Revolver, Charter Arms BulldogLuxury -1RSGreatAverageGreatLethal Projectile
    Revolver, Colt 1861 Navy RevolverLuxuryGreatDecentAverageLethal Projectile
    Revolver, Colt AnacondaLuxuryDecentAverageGreatLethal Projectile
    Revolver, Colt Detective SpecialRareDecentAverageGreatLethal Projectile
    Revolver, Rutger Security SixLuxuryGreatDecentGreatLethal Projectile
    Revolver, S333 ThunderstruckLuxury -4RSAverageDecentAstoundingLethal Projectile
    Revolver, Smith & Wesson .357LuxuryGreatDecentGreatLethal Projectile
    Revolver, Smith & Wesson Model 14LuxuryAverageWorld ClassDecentLethal Projectile
    *Skorpion vz.61Luxury -2RSDecentDecentGreatLethal Projectile
    *Stechkin APSLuxury -1RSGreatDecentGreatLethal Projectile
    Steyr M1912LuxuryGreatAverageGreatLethal Projectile
    *Steyr TMPLuxury -4RSGreatWorld ClassGreatLethal Projectile
    *Tec-9Luxury -2RSGreatDecentGreatLethal Projectile
    TP-82 Cosmonaut Survival Pistol (pistol-sized shotgun)Luxury -5RSGreatDecent, Great or World ClassDecentLethal Projectile
    TT33 TokarevAverageDecentDecentGreatLethal Projectile
    Type 14 NambuAverageDecentGreatDecentLethal Projectile
    Type-77 PistolAverageBadDecentGreatLethal Projectile
    *UZILuxury -4RSGreatAverageGreatLethal Projectile
    Viper Jaws .50 Caliber PistolLuxury -3RSDecentFantasticAstoundingLethal Projectile
    Walther PPKLuxury -1RSWorld ClassGreatGreatLethal Projectile
    Walther PPS 9mmLuxury -2RSWorld ClassGreatGreatLethal Projectile
    Walther PPS .40 caliberLuxury -3RSWorld ClassDecentGreatLethal Projectile
    Welrod silenced pistolLuxuryDecentDecentGreatLethal Projectile
    Z88 VektorLuxuryGreatGreatWorld ClassLethal Projectile
    NOTES
    • The The Apache Revolver is a combination revolver, knuckle dusters and knife, hence the three types of damage it can deliver.
    • The Welrod is a silenced pistol.
    • The S333 Revolver fires two bullets per shot for devastating damage.
    • The TP-82 Cosmonaut Survival Pistol is a combination double barreled shotgun and rifle round firing pistol. It can deliver one or both shotgun shells and its rifle shot at the same time. It can't attack multiple targets at the same time.
    • The Welrod is a silenced pistol.

    BOWS and CROSSBOWS
    Bows use a stretching string, cable or thong to throw an arrow at a target. Crossbow use a mechanical device of some kind to fire a bolt.

    All forms of bow and crossbow come with a quiver (bows) or quarrel (crossbows) of 30 of their arrows or bolts.

    As with firearms, in addition to whatever standard form of missile the Weapon fires, weird and wonderful other types can be purchased, each for a Luxury Rank Wealth roll. "Arrow" in the chart also means "Bolt."

    ___AMMUNITION______DAMAGE______TYPE___
    Armor Piercing Arrow / Car KillersDecent, ignores all physical armor and Protection rating of VehiclesLethal Projectile
    Boxing Glove ArrowDecentBlunt Thrown
    Broadhead Hunting ArrowDecentLethal Projectile, any Silver or Gold result kills the target instantly from blood loss.
    Flame ArrowDecentBlast (Fire)
    Freeze ArrowDecentBlast (Cold)
    Frog Crotch ArrowDecentOn any target other than rope, cable or line, it does Blunt Thrown. Striking a rope, cable or line ir instantly severs them at the point struck.
    Garlic ArrowAverage / World Class damage to VampiresLethal Projectile
    Ice ArrowBadLethal Projectile, the arrow melts away completely leaving no trace of what caused the obvious wound
    Rope ArrowDecentBinding, or fires a rope up on to a structure allowing the rope to be used for Climbing.
    Screamer ArrowDecentAffliction (Sonic Blast)
    Silver ArrowAverageLethal Projectile, kills any Rakshasa demonic shapeshifter instantly on a successful hit.
    Smoke ArrowGreatAffliction (Choking Smoke)

    Any of the ammunition above can, in a comic book world, be used on any kind of bow or crossbow.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Compound Bow (bow with levers and pulleys)Luxury -2RSGreatFantasticGreatLethal Projectile
    CrossbowLuxuryAverageTerrible (Touch) or DecentGreatLethal Projectile
    Longbow (6' long bow)LuxuryGreatFantasticDecentLethal Thrown
    ShortbowAverageDecentWorld ClassDecentLethal Thrown
    SpeargunAverageDecentDecentDecentLethal Projectile
    NOTES

    MELEE WEAPONS

    A melee weapon, hand weapon or close combat weapon is any hand-held weapon or weapon attached to the character's bpody used in hand-to-hand combat. The range of all Melee Weapons is Terrible (Touch) and they are for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more impactful) extension of the user's limbs. Even Over-Sized Melee Weapons still only affect one Area during combat, but can sweep across multiple opponents at the same time. Using an Over-Sized Weapon inflicts a -3RS penalty on the attack roll unless the character has a Speciality devoted to that specific type of Over-Sized Weapon for example Speciality (Over-Sized Two Handed Swords) and so on. Each Speciality slot adds +1RS meaning someone would need three slots in the same Speciality to complete negate any penalty on the attack roll with an Over-Sixed Weapon.

    Over-Sized Weapons in general are not useable by anyone whose Strength is less than Great. They simply are too heavy to use. Having said that, if a player picks a super power involving an Over-Sized Weapon part of the effect of that Power is that the character who owns it despite any lack of Strength. The normal -3RS still applies.

    Improvised Weapons and Slapstick Fighting allow non-weapons such as planks of wood and paint tins be used as normal weapons. These types of attacks are covered in their own article on this site.

    AXES
    An axe or ax is a single or double edge wedge attached to a handle or haft. Swinging the wedge down so that the edge or narrow end strikes delivers a powerful splitting blow to whatever is struck. Most axes are kept razor sharp; but the wedge tool shape of an axe means even a blunt axe deliver Lethal Blunt damage.

    Axe wedges (the "head") are usually made of tempered steel. Prehistoric and very ancient versions will be stone, chipped obsidian, the tooth of some huge predatory animal, polished sharpened wood, or bronze. Axes can also be made of enchanted magical materials meaning an axe could be crystal, gemstone, hardened coral, bone or any other weird material. Likewise extremely advanced technology can make plastic, carbon or resin compounds as strong as metal.

    Plastic axes do not set off metal detectors but they are far too large to smuggle either.

    Theoretically, any Axe can be a thrown weapon, even if not intended as such.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Butcher's HatchetAverageGreatTerrible (Touch)AverageLethal Melee
    Labrys (Double-bladed battle axe)AverageGreatTerrible (Touch)DecentLethal Melee
    Mattock (Hoe)AverageAverageTerrible (Touch)DecentLethal Melee
    PickAxeAverageDecentTerrible (Touch)DecentLethal Melee
    Throwing AxeAverageGreatTerrible (Touch) or DecentDecentLethal Melee or Lethal Thrown
    Viking AxeLuxuryDecentTerrible (Touch) or DecentGreatLethal Melee or Lethal Thrown
    Woodman's AxeAverageGreatTerrible (Touch)GreatLethal Melee
    NOTES

    BLUNT WEAPONS
    Blunt Weapons include clubs, warhammers, maces and any other Lethal Blunt simple smashing Weapon for slugging someone.

    Blunt weapons are usually made of tempered steel heads on wooden handles, or entirely of wood. Prehistoric and very ancient versions will be stone, chipped obsidian, the tooth of some huge predatory animal, polished wood, or bronze. Blunt Weapons can also be made of enchanted magical materials meaning it could be crystal, gemstone, hardened coral, bone or any other weird material. Likewise extremely advanced technology can make plastic, carbon or resin compounds as strong as metal. Plastic blunt weaponry are not as sharp as normal daggers and do one Rank less damage. However they are not detectable by most security X-Ray machines nor do they set of metal detectors. The size of most Blunt Weapons precludes smuggling them through Customs.

    Any kind of Blunt Weapon can have Spikes attached. For example a simple Mace with Spikes attached becomes a Morningstar, a Scepter with one or more Spikes attached becomes a Bec de Corbin, and so on. Spikes turn whatever weapon to which they are attached into a Lethal Melee Weapon. They also shift the damage permanently +1RS. Attach Spikes requires a successful roll by a character with Talent Weaponsmith, Speciality Weaponsmithing or the laborious process of Building a Device (see page 50 of the FASERIP rulebook). If Building a Device to attach Spikes, the Spikes are going to be delivering not only Lethal Melee type damage but also whatever Power effect the Device type Spikes provide.

    CHAINS are a very special kind of Blunt Weapon. They do blunt type damage but on a successful hit also create a Binding effect on the target as the chains wrap around them or part of their body. Weapons with a *Star on their name are CHAIN weapon as well as whatever else is noted.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Baseball BatAverage +2RSAverageTerrible (Touch)AverageBlunt Melee
    Billy ClubAverageAverageTerrible (Touch)AverageBlunt Melee
    Bommyknocker (giant Croquet mallet) (14')Average -2RSAverageTerrible (Touch)DecentBlunt Melee
    *Flail (chain on a stick)Average -2RSGreatTerrible (Touch)GreatLethal Melee
    *Flail, Three-Ball (three chains on a stick with a spiked metal ball attached to each chain)Luxury -2RSGreatTerrible (Touch)World ClassLethal Melee
    Jester's Bladder (rubber chicken or similar on a stick)Average -2RSTerribleTerrible (Touch)TerribleBlunt Melee
    Mace (metal headed club)RareWorld ClassTerrible (Touch)GreatBlunt Melee
    *Nunchaku (two sticks joined by a chain or rope)AverageAverageTerrible (Touch)BadBlunt Melee
    *Prison Ball and ChainRareGreatTerrible (Touch)GreatBlunt Melee
    Telescopic Riot ClubLuxuryWorld ClassTerrible (Touch)GreatLethal Melee
    TonfaAverageGreatTerrible (Touch)AverageBlunt Melee
    Tree Branch ClubAverage +4RSBadTerrible (Touch)TerribleBlunt Melee
    WarhammerLuxury -2RSGreatTerrible (Touch)World ClassLethal Melee
    Warhammer, LucerneLuxury -3RSGreatTerrible (Touch)World ClassLethal Melee (the shaped spike on this Weapon IGNORES ARMOR)
    Wooden ClubAverage +3RSBadTerrible (Touch)BadBlunt Melee
    Wooden MalletAverageDecentTerrible (Touch)DecentBlunt Melee
    NOTES
    • Telescopic Riot Clubs shrink down to be pocket sized but with a simple flick stretch out and lock into a lethal slightly flexible metal wand. Used correctly it can tear open the flesh, penetrate muscle to break bone or crack someone's skull open and potentially kill them on a Gold result.

    DAGGERS and KNIVES
    A dagger is a fighting knife with a very sharp point and usually two sharp edges, typically designed or capable of being used as a thrusting or stabbing weapon. A knife is a single-edged dagger, and usually much smaller than a dagger. Because daggers are a Weapon but some knives are mere tools, knives can descend in size far below what would inflict even one point of damage.

    Daggers have been used throughout human history for close combat and as a result many cultures have used ornate or specially crafted daggers in ritual and ceremonial contexts including court room proceedings, taking and giving oaths and even human and animal sacrifice. Daggers have come to be closely associated symbolically with special forces troops, betrayal, assassination and murders.

    Daggers are usually made of tempered steel. Prehistoric and very ancient versions will be stone, chipped obsidian, the tooth of some huge predatory animal, polished sharpened wood, or bronze. Daggers can also be made of enchanted magical materials meaning a dagger could be crystal, gemstone, hardened coral, bone or any other weird material. Likewise extremely advanced technology can make plastic, carbon or resin compounds as strong as metal. Plastic daggers are not as sharp as normal daggers and do one Rank less damage. However they are not detectable by most security X-Ray machines nor do they set of metal detectors.

    Theoretically, any Dagger or Knife can be a thrown weapon, even if not intended as such. But throwing a butter knife at someone is not going to deliver Lethal Thrown damage to anyone except in a 10,000 to 1 type situation.

    Silvering a dagger, covering the blade in pure silver metal in a very thin coating, makes the Weapon lethal to characters who cast magic spells. Anyone successfully struck by a Silver Dagger who casts magic (not magic item users or mythical or magical creatures) is killed instantly by any such attack on a Gold result. Wounds inflicted on magic users by a Silver Dagger can only be healed by rest, and no Powers or technology including normal non-magical healing medicine speeds the healing.

    Daggers are very versatile Weapons, because they can be thrown as well as used in the hand. They also can be used at the same time as another one-handed Weapon to give a character possibilities of making a Parry, Interposing in a different way or even trying, based on skills or powers, to make an extra attack or take an extra action.

    Daggers can be attached to a rifle or other long ranged weapon to provide a close combat lethal melee attack. This doesn't magically add an extra action in combat but it does mean a Weapon can do more than Blunt Melee (stunning) when used hand-to-hand.

    Weapons with a *Star before their name are not edged and only deliver Lethal Melee or Lethal Thrown by thrusting, impaling or puncturing a target.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Athame (ritual dagger)LuxuryWorld ClassTerrible (Touch)Bad, World Class to magic users, magical beings, daemons and AliensLethal Melee
    Bone DaggerAverageTerribleTerrible (Touch)GreatLethal Melee
    Butcher's KnifeAverage +1RSGreatTerrible (Touch)DecentLethal Melee or Lethal Thrown
    DaggerAverage +2RSBadTerrible (Touch) or AverageBadLethal Melee or Lethal Thrown
    Dragon ToothLuxury -7RSSingle ShiftTerrible (Touch)GreatLethal Melee
    Fairbarn-Sykes Fighting KnifeRareGreatTerrible (Touch)GreatLethal Melee
    Fossil ToothLuxury -7RSGreatTerrible (Touch)BadBlunt Melee, Lethal Melee on a Gold result
    Kaur (wooden knife)RareBadTerrible (Touch)BadLethal Melee
    KnifeAverage +3RSBadTerrible (Touch) or AverageTerribleLethal Melee or Blunt Thrown
    Knife Gauntlet (metal glove with attached dagger blade)LuxuryGreatTerrible (Touch)DecentLethal Melee and +2RS on parry attempts using this Weapon
    KrisLuxury -2RSSingle ShiftTerrible (Touch)AverageLethal Melee
    Kyoketsu-Shoge (Dagger attached to Chain)rLuxuryGreatTerrible (Touch) or DecentWorld ClassLethal Melee, Lethal Thrown or Binding
    *MisericordiaLuxuryWorld ClassTerrible (Touch)Terrible (but see notes below)Lethal Melee
    Obsidian DaggerLuxuryBadTerrible (Touch)GreatLethal Melee
    *PoignardRareGreatTerrible (Touch) or Average (-1RS penalty to use as thrown weapon)AverageLethal Melee or Lethal Thrown
    Radioactive DaggerLuxury -4RSGreatTerrible (Touch)to non-mutants: Decent, to mutants: GreatLethal Melee
    *Sai (Japanese swordcatcher)GreatAverageTerrible (Touch) or DecentAverageLethal Melee or Lethal Thrown
    *StilettoAverageAverageTerrible (Touch) or DecentBadLethal Melee or Lethal Thrown
    SwordcatcherRareDecentTerrible (Touch)AverageLethal Melee or Parry and do damage to an enemy weapon
    Throwing KnifeAverageAverageTerrible (Touch) or DecentBadLethal Melee or Lethal Thrown
    Vampire DaggerLuxury -13RSGreatTerrible (Touch)World ClassLethal Melee or Lethal Thrown
    NOTES
    • Kris: an Indonesian wavy-bladed dagger made of cold iron alloyed with meteoritic iron. All Kris have magical power, to affect fortune for good or bad. In effect, the Kris has an "alignment". There is no way of knowing whether the alignment of a Kris is for good or evil until you own it. Once owned, it is permanently bonded to the owner until either the Kris is destroyed or the owner dies or sells it to another person. An evil Kris inflicts a constant -25 Karma handicap on a hero who owns it; a good Kris inflicts a constant -25 Karma penalty on a villain who owns it. This means that the "normal" Karma of the owner is reduced by 25 as long as the Kris is owned, potentially meaning the owner has constant "Bad Karma" - a negative Karma score that must be brought up to zero before Karma is useable by that character.
    • Misericordia: a small surgically sharp stabbing Knife. On a Silver or Gold result it has found the heart or another vital area and killed the target instantly.
    • Swordcatcher: a dagger with a trigger on its grip that extends two side blade to make a sharp fork. The fork traps - and can break - a weapon it catches.
    • Vampire Dagger: This ornate and magnificent dagger confers the Power of Regeneration on its user. When the dagger remains embedded in a victim, the Regeneration effect is activated.

    POLE WEAPONS including STAVES
    Pole weapons are long wooden or metal staves (plural of staff). If there is nothing attached to the pole then it is a staff or over-sized staff. A wooden staff is usually slightly over average human height and is called a Quarterstaff. Poles with blades attached are some form of polearm weapon or pike. The most common and ancient bladed polearm is the spear.

    Any Pole Weapon can be thrown. Some are designed to be, others are simply able to be thrown like any other improvised weapon.

    A character who as skill or Speciality with Pole Weapons can make, as a standard action, a Spinning Attack. This means that the weapon is swung all around the character and attacks everyone in range at a -1RS penalty for Blunt Melee rather than its normal damage.

    A character who is Charging (FASERIP RPG page 31) can be Interposed (FASERIP RPG page 33) by a character using a Pole Weapon of any kind. If the Interposing is successful, the Charging character fails no matter what their attack result was. The full damage of the Pole Weapon user is then applied to the Charging character.

    Over-Sized Pole Weapons will have a (number in brackets') after their name. This is the length of the sword in feet.

    The range that a thrown spear will travel to a target is equal to the character's Strength.

    As a ranged attack, the character rolls on Agility to make a Thrown Weapon attack with a spear when using it as a ranged weapon.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Demilune (fishtail-bladed Pike) (12')LuxuryGreatTerrible (Touch)GreatLethal Melee
    Imperial Warhammer (warhammer on a stick) (14')LuxuryGreatTerrible (Touch)AverageBlunt Melee
    Iron StaffLuxuryWorld ClassTerrible (Touch)AverageLethal Melee
    JavelinAverageDecentTerrible (Touch) or StrengthBadLethal Thrown
    MancatcherRareDecentTerrible (Touch)DecentBinding (catches the target around the neck on a successful hit)
    Naginata (two-bladed staff - sword blade at each end)LuxuryDecentTerrible (Touch)DecentLethal Melee
    Pike (axe on a stick) (14')LuxuryGreatTerrible (Touch)GreatLethal Melee
    QuarterstaffAverageGreatTerrible (Touch)AverageBlunt Melee
    SpearAverageGreatTerrible (Touch) or StrengthAverageLethal Thrown
    Spear, PilumAverageGreatTerrible (Touch) or Strength +1RS (uses a spear thrower as part of the weapon)AverageLethal Thrown
    TridentAverageGreatTerrible (Touch) or StrengthAverageLethal Melee or Lethal Thrown
    NOTES
    • A Trident is a metal spear with a three pronged sharp point fork on one end. It can be used in melee or thrown.

    SWORDS
    A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. There are high tech swords made using the most advanced science, antique and ancient swords whose construction is advanced that they remain in perfect or close to perfect condition even after centuries, magic swords whose existence is owed to magic spells and magical or divine forging, and crude or barbaric swords.

    Over-Sized Swords will have a (number in brackets') after their name. This is the length of the sword in feet.

    Swords are usually made of tempered steel. Prehistoric and very ancient versions will be stone or bronze. Swords can also be made of enchanted magical materials meaning a sword could be crystal, gemstone, hardened coral, bone or any other weird material. Likewise extremely advanced technology can make plastic, carbon or resin compounds as strong as metal. Plastic Swords are not as sharp as normal Swords and do one Rank less damage. However they are not detectable by most security X-Ray machines nor do they set of metal detectors.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Blade Gauntlet (metal glove with attached sword blade)LuxuryGreatTerrible (Touch)DecentLethal Melee or Blunt Melee
    BroadswordRareGreatTerrible (Touch)GreatLethal Melee
    Broadsword, Imperial (15')LuxuryGreatTerrible (Touch) but can attack two characters at once if both are in the same direction as the sword is swungGreatLethal Melee
    Falx (Roman sickle sword)LuxuryGreatTerrible (Touch)AverageLethal Melee
    Flaming SwordLuxury -3RSDecentTerrible (Touch)DecentLethal Melee and Blast (Energy - Fire)
    Frost BrandLuxury -3RSDecentTerrible (Touch)DecentLethal Melee and Affliction (Freezing Cold)
    Giant Kriegsmesser (21')Luxury -5RSWorld ClassTerrible (Touch)FantasticLethal Melee
    Gladius Hispaniensis (Roman Shortsword)LuxuryWorld ClassTerrible (Touch)GreatLethal Melee
    IxwaRareGreatTerrible (Touch)DecentLethal Melee*
    Katana (Japanese Longsword)LuxuryGreatTerrible (Touch)GreatLethal Melee
    Knight's Sword (useable one or two handed)LuxuryWorld ClassTerrible (Touch)DecentLethal Melee
    Living Sword of Bytrroxx (30')Luxury -10RSSingle ShiftTerrible (Touch) but covers whole Area and can attack everyone in it at onceAstoundingBlunt Melee
    LongswordRareGreatTerrible (Touch)DecentLethal Melee
    Longsword, FlobergeRareDecentTerrible (Touch)DecentLethal Melee and cuts off limb or head on a Gold result
    MacheteAverageAverageTerrible (Touch)AverageLethal Melee
    Pirate CutlassRareDecentTerrible (Touch)DecentLethal Melee
    Pisano HatalanLuxury -4CSDecentTerrible (Touch)DecentLethal Melee
    RapierAverageDecentTerrible (Touch)DecentLethal Melee**
    SaberRareDecentTerrible (Touch)Decent (slashing) / Average (stabbing)Lethal Melee
    Samsara Zanblade (25')Luxury -4RSDecentTerrible (Touch)World ClassLethal Melee
    Sawtooth SwordLuxuryGreatTerrible (Touch)AverageLethal Melee
    ScimitarLuxuryGreatTerrible (Touch)GreatLethal Melee
    Sharkfin ShieldLuxury -2RSWorld ClassTerrible (Touch)Decent (also provides Great armor to covered area)Lethal Melee
    ShortswordRareDecentTerrible (Touch)AverageLethal Melee
    SwordcaneAverageDecentTerrible (Touch)DecentLethal Melee or if Sword is not drawn from Cane, Blunt Melee
    Wakazashi (Japanese Shortsword)LuxuryGreatTerrible (Touch)AverageLethal Melee
    Vampire SwordLuxury -13RSGreatTerrible (Touch)World ClassLethal Melee
    NOTES
    • Flaming Swords burst into flames on command or when drawn from their scabbard.
    • Frost Brands become coated in ice and glow with a cold blue light on command or when drawn from their scabbard./li>
    • *An Ixwa is a throwable longsword. When used as a thrown weapon it has Decent effective range and inflicts Decent Lethal Thrown damage.
    • The Living Swords of Bytrroxx are parts of the dead (or dormant) body of the Kaiju Bytrroxx converted into huge and wide weirdly shaped swords. Each of them has an Alien green cat-pupiled eye in the hilt which contantly blinks and looks around at whatever is going on. This sword is edged but fleshy; it effectively delivers blunt trauma and smothering rather than a sharp slash.
    • The Pisano Hatalan is fashioned from antelope horns combined with strange cold-forged metals. As a result damage from this weapon cannot be restored through Regeneration or any magical or technological means other than simple rest.
    • **A Rapier is a weapon not of Fighting or Strength but of Agility. Thus Agility is used to make attacks with this Weapon.
    • Sawtooth Swords have a serrated toothed edge that inflicts their full damage on any character, item or weapon used to block or parry their attack.
    • Scimitars are large curve-bladed swords, common in the middle east and still used for public executions there.
    • A Sharkfin Shield (illustrated in the picture above "Melee Weapons", above) is a sharp-edged shield. It provides 13% Cover, meaning if 13 or less is rolled on 1d100 it can apply its armor rating to any damage. It provides Great armor to the area it covers. Cover is also discussed on page 34 of the FASERIP RPG rulebook.
    • Vampire Sword: This ornate and magnificent sword confers the Power of Regeneration on its user. When the sword spills blood, the Regeneration effect is activated.

    RAYGUNS

    Rayguns are highly engineered futuristic weapons which project a ray, series of pulses, flickering bolt or other discharge of energy.

    The energy can be electromagnetic, longitudinal such a sound and vibration, or something more mysterious.

    The default number of shots most Rayguns can produce before requiring reloading or refueling is World Class (30). Reloading a Raygun is usually a matter of replacing its battery or fuel cell with a new one. Cost of such a battery or fuel cell is usually Luxury -2RS.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    AgonizerLuxuryDecentAstoundingDecentAffliction (agonizing pain)
    BlasterLuxury -5RSDecentDecentGreatBlast (Explosion)
    Brown Note GunLuxury -1RSDecentFantasticGreatAffliction (diarrhea, stench, stomach pains, target soils itself on Silver or Gold result)
    Earthquake GunLuxury -2RSDecentAstoundingDecentBlast (Earthquake), Affliction (shaking ground, nausea) or Burrowing
    Gamma Gun (particle beam pistol)Luxury -2RSAverageDecentPhenomenalEnergy Blast which attacks as if a Lethal Projectile
    Hurricane GunLuxury -3RSDecentGreatGreatBlast (Air Control Blast) - extinguishes all flames on or near the target
    Laser PistolLuxury -2RSDecentAstoundingDecentBlast (Light Control Blast)
    Lightning GunLuxury -10RSDecentGreatWorld ClassBlast (Lightning Bolt)
    Phased Energy GunLuxury -5RSGreatGreatAstoundingBlast (electromagnetic energy and heat)
    Sound GunLuxury -1RSDecentGreatGreatBlast (Sound Blast) or Affliction (deafened)

    SCIENCE FICTION GUNS

    Science fiction weapons are usually either extremely overpowered firearms or energy weapons that behave like firearms.

    The default number of shots most Science Fiction Guns can produce before requiring reloading or refueling is World Class (30). Reloading a Science Fiction Gun is usually a matter of replacing its battery or "clip" with a new one. Cost of such a battery or "clip" is usually Luxury -2RS.

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    BeamerLuxury -5RSGreatWondrousDecentRay that inflicts Blast (Light Control Blast) and stays on as long as the finger is pulling the trigger. Each round of use is one shot used.
    Blaster CarbineLuxury -7RSDecentDecentWorld ClassBlast (Explosion)
    Chakram Carbine (fires Chakrams)LuxuryDecentWondrousDecentBlunt Thrown
    Disc Rifle (fires razor sharp metal discs)LuxuryDecentFantasticDecentLethal Projectile
    Electro-ScramblerLuxuryDecentGreatFantasticAffliction (disorientation and deafness) on living targets; on Vehicles, machines and robots - Blast (electromagnetic energy and EMP)
    Laser RifleLuxury -3RSDecentWondrousDecentBlast (Light Control Blast)
    MinigunLuxury -2RSDecentAverageWondrousLethal Projectile
    Molecular Disorganizer RifleLuxury -3RSDecentAverageGreatCorruption (melting of normal matter)
    Pulse RifleLuxury -2RSDecentDecentGreatLethal Projectile

    SQUIRTERS

    Squirters are highly engineered water pistols, gas sprayers, flame throwers, directed air blast fan weapons and anything else that projects a non-solid attack. They are all created in such a way that they can safely store their own ammunition, liquid, chemicals or compressors. If the Material Strength of a Squirter is overcome, the Squirter immediately explodes for Great Blunt damage on its user and inflicts a full force effect of its own normal Damage on the user as well.

    The default number of shots most Squirters can produce before requiring reloading is Great (20).

    ___WEAPON______COST______MATERIAL STRENGTH______RANGE______DAMAGE______TYPE___
    Air BlasterRareGreatPhenomenalGreatBlast (Air), also extinguishes all fires on target
    Bubble GunRareDecentDecentAverageAffliction (Soap Bubbles)
    ConcretorLuxury -1RSGreatGreatGreatBinding AND Affliction (covered in quick-setting concrete)
    FlamethrowerAverageAverageDecentGreatBlast (Fire)
    Freeze PistolLuxuryAverageGreatGreatAffliction (covered in ice)
    Gas Gun, PoisonLuxuryGreatDecentGreatAffliction (Poison)
    Gas Gun, SleepLuxuryGreatDecentGreatAffliction (Sleepiness)
    Gas Gun, SmokeRareGreatDecentGreatAffliction (Smoke)
    Glue GunLuxuryDecentGreatDecentBinding (Glue)
    Resin CarbineLuxury -2RSGreatGreatGreatBinding AND Affliction (covered in quick-hardening resin)
    Stun PistolLuxuryDecentDecentGreatStunning (covered in liquid anaesthetic)
    Tinsel CarbineLuxury +1RSAverageGreatGreatBinding (Tinsel)
    Web GunLuxury -4RSGreatGreatGreatBinding (Webs)

    THROWN WEAPONS

    Thrown Weapons are thrown by the character and propelled initially at least by the character's own muscular strength.

    The range that a Thrown Weapon will travel to a target is equal to the character's Strength Rank.

    As a ranged attack, the character rolls on Agility to make a Thrown Weapon attack.

    ___WEAPON______COST______MATERIAL STRENGTH______DAMAGE______TYPE___
    Belaying Pin (thrown wooden club)AverageAverageAverageBlunt Thrown
    Bolas (metal balls connected by rope)AverageAverageDecentBlunt Thrown plus Binding
    Chakram (war frisbee)RareGreatDecentBlunt Thrown
    Grenade, Alpha EnergyLuxuryGreatGreatEnergy Drain - target of a successful is immediately under Affliction (Energy Drain) and their Strength is reduced by one Rank for 10 minutes.
    Grenade, FusionLuxury -5RSGreatFantasticBlast (Area Effect Explosion) and Affliction (Area Effect Radiation Poisoning)
    Grenade, High Explosive (HE)LuxuryGreatWorld ClassBlast (Area Effect Explosion)
    Grenade, NapalmLuxuryGreatAstoundingBlast (Area Effect Explosion) and Binding - coated with burning jelly that does not wash off
    Grenade, PasteLuxuryGreatGreatBinding - target is covered in quick drying glue paste.
    Grenade, SmokeLuxuryGreatWorld ClassAffliction (Area Effect choking smoke)
    Plumbita (Roman throwing dart)AverageGreatAverageLethal Thrown
    Shuriken (Throwing Star)AverageDecentTerribleLethal Thrown